
Making a game engine could be an extremely interesting and beneficial asset to your development portfolio. Instead, it takes time and patience, something that a lot of gamers, (myself certainly included), can sometimes have a short supply of. What goes into a game engine? Well, building a game engine isn’t easy work if it were so, everybody and their brother would have done so. You may ask yourself truly, what is a game engine? You aren’t exactly pigeonholed either you can make a game engine teach code to users, be geared towards beginners and veterans of the craft, and scratch that itch that hobbyists get. Maybe something that doesn’t need Unreal or Unity? If one were to harness the power of a game engine, the creative potential going forward is immense. Should you make your own game engine? This is the big question, isn’t it? Why do you want to build a game engine? Is it to try and make something on your own? Languages and Experience: Learn to Code.Pros and Cons of Building a Game Engine.Not that it can’t be done, but rather you need the right people, background, and passion for the game engine you want to develop. Not only that, but you’ll have to have a nuanced and knowledgeable skillset to even begin to tackle this task. Think of all those hours in Witcher 3 and Red Dead Redemption times a hundred, no, a thousand. This is an investment in which you will most likely end up pouring hundreds if not thousands of hours. Now, this isn’t the same as having a great idea for a project and just rolling with it. Is it even possible? I am here to say that yes: it absolutely is. You have great options like Unity and even the Unreal engine, but what if you wanted to make your own? The game engine is the foundation for how things will react and respond in the game, so having the right one for your idea is crucial. You can also make a game by way of coding. Do you need a game engine to make a game? You don’t necessarily. Much more goes into a game than just graphics and story. Little did I know that even some of the simplest animation and games be Herculean tasks for developers. I simply thought people got together in a secret room, made graphics, and put them together. When I first started gaming, I definitely took for granted what all went into creating them.
